Immortals Fenyx Rising (initially understood as Gods and also Monsters) is an action-adventure computer game established by Ubisoft Quebec and released by Ubisoft. The game was launched for Amazon.com Luna, Windows, Nintendo Change, PlayStation 4, PlayStation 5, Stadia, Xbox One, as well as Xbox Series X as well as S on December 3, 2020 to beneficial testimonials.
The tale, narrated by the gods Prometheus as well as Zeus, tells of the journey of Fenyx on her way to save her brother that has actually been transformed to rock, and comes to be involved in the escape of the wicked Typhon.
Immortals Fenyx Rising is a fade thing to name your game. Epic Noun: Exciting Action is undoubtedly the preferred denomination agreement by bean meters here in 2020, a design methodology by toxic committee for the imagination. The original title – Gods and Monsters – was much more creative and intriguing. Oh no, I thought, did the quivering market researchers put their mittens on this product? Will it be the kind of safe, tolerable and finally oblivable product that no one is ever asking? After a few hours with the game, I am most convinced that it’s fun.
You play Fenyx: a fully customizable and entirely mortal character responsible for saving the gods of Greek mythology. I saw leaks, and yes, there is a lot of Breath of the Wild to find here. There is a vast open world filled with enemies, puzzles, challenges and various crossings. Art is colorful and vibrant, while the all-powerful endurance counter governs most of the actions. But that’s not quite what I expected.
The adventure of Fenyx is told by Zeus, the king of the gods, and Prometheus, a Titan who would have created humans from clay. The fact is that it is not serious. Writing is mixed with references to pop culture and jokes between the gods Ala Borderlands, but it was not entirely undesirable. Surprising, certainly, but at least a little charming. A few seconds after starting the demo, Zeus already fears wanting a jump button to access the action more quickly. It works somehow!
In appearance, it is obvious that the bones of the immortals come from the Assassin‘s Creed series. The mapping of the buttons and the general combat flow are similar to the recent AC securities, but the powers are governed by endurance rather than by the meters of recharge time. By chaining the attacks with the sword, ax and the arc alongside divine powers, Fenyx is a rather dynamic fighter. Well timed, dodging the slow weather, while the air combos and juggles add a variety that is necessary to things. It’s quite easy to understand, but I guess the challenge will be to achieve the master’s degree. This is the type of game where there will definitely be hidden meetings with 16 dinosaur size minotaures trying to trample. There is also an offset mechanism that reminds me of the one found in FF7 Remake, and from this brief overview, it seems that specifying Fenyx to promote particular game styles will be a lot of the game strategy.
The variety of animals was quite exceptional. The Greek favorites like Medusa and the minotars are numerous and their designs are a good balance between caricature and terrifying. Even ordinary animals like lions and bears have fun twisted, while the fight with each of them is more than a puree party.
We have not examined much improvements and RPG-Lite elements of the game, but I have largely explored the land mass available. As I said before, it’s very Breath of the Wild, but not as perfectly transparent as this game. You can climb on most surfaces without any problem if you have endurance, even if I have Sometimes been selected by Fenyx who did not succeed in climbing on a rim or did not recognize my entries quite correctly. This is the kind of thing that could be set by launch, but it recalled the famous limitations of Assassin’s Creed.
The section we played was middle of the game, and therefore endurance was in large quantities … theoretically. Flying swallows blue bars like a Frat Boy playing at the Beer Pong, making the feeling of freedom in the air more limited than I wanted. There are, however, endurance potions, so extending a flight is at least possible.
On the map, roll coffers that reminded me of the challenging rooms of Super Mario Odyssey. Separated from the Greek world, these mini-zones tested my crossing skills, my prowess in combat, the resolution of puzzles and … my skills to flipper. Yes, I played the old giant pinball in a safety deposit box, and I did not hate it. The coffers were among the most fun I played, so I hope the full game contains a lot of strange to entertain the players.
In thinking about what I wrote above, I said that Immortals Fenyx Rising reminds me of a lot of games. Usually, I think it’s a problem, but immortal finds an interesting balance. It’s not a question of singing only one thing – except maybe Breath of the Wild – instead of focusing on using pieces from many places to create something interesting.
We will have to see a lot more before making a verdict, but a few hours in Greek mythology have left me optimistic about Immirtals Fenyx Rising. If the strange humor lands and that Ubisoft Quebec has found the right balance between colorful art and stimulating gameplay, immortal could end up with a large base of fans later this year.